Sunday, December 2, 2012

Ducktales NES Review

Life is like a hurricane, here in duckberg. Race cars, Lasers, Aero planes. It's a duck-blur! Might solve a mystery. Or rewrite history. Duck Tales!!! Woo Hoo!!!

In this great NES platformer you play as Uncle Scrooge McDuck (sorry guys, no controllable huey, Dewey and Louie here), in search for five fabulous treasures around the world and even the moon. Yes. Uncle Scrooge must be the most loved greedy person in history. You travel to five treasure laden stages. From the jungles of the Amazon to the Transylvania. You go as deep as the African Mines can go or as high as the moon itself.

And what would be a Duck Tales without our beloved protagonists? Not to worry, they are all there. The Beagle Boys are doing what they have been doing in the show, either kidnapping one of Uncle Scrooge's nephews or just guarding passages as a hindrance for your progress. You even go head to head with your arch-enemy Flintheart Glomgold.

What about the other guys you say? Of course, they are all here. Huey, Dewey and Louie sometimes offer hints or helps Uncle Scrooge around restricted areas. Launchpad helps Uncle Scrooge when he is in need of a little "aerial assistance." Gizmo even has a small role in the game. And sweet old Mrs. Beakley still watches out for dear old Uncle Scrooge.

Disney's Duck Tales game offers a non-linear gameplay. Which means that you can choose what level you want to start searching for treasure. Although you might to go back to some levels in order for you to complete them. Uncle Scrooge can stomp on enemies’ ala Mario, but you must use jump then press the down button for Uncle Scrooge to use his walking stick as a weapon. Uncle Scrooge can also use his walking stick to jump higher much like a pogo stick to get to those hard to reach places.

Everything about the games oozes Disney. And those lyrics at the start are for you to sing, when you start the game.



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